Update 0.6.2


This update focuses on filling in several gaps identified in the previous revision, as well as addressing several questions that have come up in subsequent playtesting. In brief:

  • Some rules terms that were missing glossary entries have been added.
  • All Rebellious Arts now have at least three example Limit Breaks.
  • Clarifications that tests to resist Stress have Calamity Thresholds and can incur complications like any other test have been added throughout the text; the old text never said they didn't, but it turns out that many readers were assuming otherwise!
  • A structured approach to designing Secret Technique advancements has been added, with several worked examples.

This will probably be the final update before our forthcoming crowdfunding campaign launches. If you're interested in following along, please hit the preceding link to the pre-launch page and click the "notify me" button; the number of pre-launch followers affects the likelihood that the campaign will be featured in Kickstarter's topical feeds on launch, so even if you're not sure whether you'll be able to pledge, simply following the project helps!

A complete changelog follows; all page numbers refer to the PDF version:

  • Introduction: Revised and shortened the game's introductory text. (p. 6)
  • Introduction/What You'll Need: Made minor clarifications regarding the optional use of playing cards. (p. 7)
  • Introduction/Glossary: Added missing definition of "pressing one's luck", and defined terms related to the newly added Dramatic Scenes framework. (pp. 13–14, 17–21)
  • Character Creation/Trait Forms: Made minor clarifications to the text of "Bottomless Belly". (p. 28)
  • Character Creation/Trait Forms: Clarified that "Primordial Power" grants passive immunity to harm from one's own element. (p. 37)
  • Playing the Game/Stress & Stressing Out: Clarified that tests to resist Stress have a Calamity Threshold like any other test. (p. 75)
  • Playing the Game/Obstinacy & the Rebellious Arts: Added more examples of possible Limit Breaks for those Arts which formerly had fewer than three. (pp. 84–7)
  • Playing the Game/Obstinacy & the Rebellious Arts: Added discussion of how complications interact with Limit Breaks. (p. 88)
  • Running the Game/Calling For & Resolving Tests: Reiterated that tests to Resist Stress have Calamity Thresholds. (p. 97)
  • Running the Game/Complications: Added discussion of how to assess complications on tests to Resist Stress. (p. 108)
  • Running the Game/Advancement: Added a structured approach to designing "Secret Technique" advancements, with several worked examples. (pp. 131–2)

Files

eat-god-0.6.2.pdf 1.1 MB
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eat-god-0.6.2.epub 423 kB
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eat-god-0.6.2.zip 644 kB
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eat-god-0.6.2-form-cards-print-and-play.pdf 98 kB
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eat-god-0.6.2-art-cards-print-and-play.pdf 57 kB
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eat-god-0.6.2-playset-cards-print-and-play.pdf 111 kB
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eat-god-0.6.2-vtt-resources.zip 16 MB
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