Update 0.6.0
Eat God (early access) » Devlog
Version 0.6.0 of Eat God is now up. These changes went live yesterday with the Kickstarter announcement, but owing to their large scope, the full changelog was deferred to a separate post; this is that post. Draft 0.6 brings roughly 35 pages of new material, as well as updates and clarifications to several existing sections. All page numbers refer to the PDF version of the game
- Introduction/What You'll Need: Discussion of various ways to distinguish jokers added to sidebar on using playing cards to draw from d66 tables (p. 7)
- Introduction: "Inspirational Media" section added (pp. 9–11)
- Introduction: "Glossary" section added (note: some terms from sections still in development are not included at this time owing to their exact definitions still being in flux) (pp. 12–20)
- Character Creation/Traits: Added preamble (p. 21)
- Character Creation/Traits: Expanded discussion of doubled-up Forms (p. 24)
- Character Creation/Traits: Effortful effect of "Hearty Humours" Form revised (p. 31)
- Character Creation/Traits: Small clarifications to effortful effect of "Peculiar Poise" (p. 34)
- Character Creation/The Rebellious Arts: "Art of Alteration" limited to emulating objects which can be described in seven words or less (for consistency with other Arts that allow the player to describe some arbitrary effect) (p. 49)
- Character Creation/The Rebellious Arts: "Art of Ascension" simplified; clarified that this Art cannot be used to increase your personal gravity beyond its ordinary magnitude (p. 49)
- Character Creation/The Rebellious Arts: "Art of Revelation" now allows written as well as spoken influence to avoid rendering it useless to non-verbal God-eaters (p. 53)
- Playing the Game/Making Tests: Explicitly defined what a "dice pool" is (p. 61)
- Playing the Game/Making Tests: More strongly emphasised that the testing God-eater's player narrates on success, and provided stronger guidance for what various Result levels mean in this context (p. 64)
- Playing the Game/Makig Tests: Discussed how to handle multiple God-eaters contributing the same Form to a cooperative test (p. 66)
- Playing the Game/Stress & Stressing Out: Explicitly defined the term "Threat" (p. 72)
- Playing the Game/Stress & Stressing Out: Provided stronger guidance for when the rules for resisting Stress should be brought into play (p. 73)
- Playing the Game/Stress & Stressing Out: Clarified that eating food to recover Stress is a time-consuming action (p. 74)
- Playing the Game/Limit Breaks: Clarified that a failed Limit Break yields Obstinacy like any other failed test (effectively refunding part of its cost) (p. 79)
- Playing the Game/Limit Breaks: Additional example Limit Breaks for "Art of Abundance", "Art of Alteration", "Art of Ascension", "Art of Autonomy", "Art of Emulation", and "Art of Guising" (pp. 82–3)
- Playing the Game/Limit Breaks: Clarified that multiple Arts may be used to justify the same or similar effects (p. 85)
- Playing the Game/Your Inventory: Expanded discussion of tool-type items (p. 88)
- Playing the Game/Your Inventory: Clarified that effects which place something which wouldn't normally fit into an inventory slot into your inventory do not cause overloaded status (p. 90)
- Running the Game: Preliminary guidelines for GMless play inserted throughout chapter (pp. 93–130)
- Running the Game: "Calling For & Resolving Tests" section added (pp. 94–8)
- Running the Game/Complications: Clarified which complications may be incurred multiple times on the same test (pp. 104–5)
- Running the Game/Complications: Provided more guidance on how much Stress a single complication should inflict (p. 105)
- Running the Game/Complications: Added discussion of non-standard complications (p. 106)
- Running the Game/NPCs & Locations: Added discussion of NPCs with randomised/dice-based Threat ratings (p. 107)
- Running the Game/NPCs & Locations: Renamed "Calamity Trigger" NPC quality to "Complication" for clarity (p. 108)
- Running the Game/NPCs & Locations: Expanded discussion of resolving conflicts with NPCs (p. 110)
- Running the Game/NPCs & Locations: Clarified when and how impact modifiers apply to NPCs (p. 111)
- Running the Game/NPCs & Locations: Moved "Ganging Up on NPCs" subsection to earlier point for better flow (p. 111)
- Running the Game/NPCs & Locations: Discussed imposing temporary Traits upon locations (p. 114)
- Running the Game: "Dramatic Scenes" section added (pp. 125–7)
- Running the Game/Advancement: Clarifies effects of taking certain advancements multiple times (p. 128)
- Running the Game/Advancement: Added "Personal Idiom" advancement (p. 128)
- Running the Game/Advancement: Added discussion of starting at higher "levels" and advancement in long-form campaigns (pp. 129–130)
- Appendix A/The Clockwork City: Added table of random playset goals (for groups who like that sort of thing) (p. 135)
- Appendix A/The Clockwork City: Schnapps from "The Granger Street Distillery" now restores more Stress (p. 142)
- Appendix A/The Clockwork City: Clarified that the special effect of "Rizby's Vestments" includes a free activation (p. 143)
- Appendix A/The Clockwork City: Revised special ability of "Predatory Moles" NPC in "Beasts From Below" disaster (p. 153)
- Appendix B: Explanatory preamble (p. 153)
- Appendix B: Partial "Random Quirks" table added (pp. 158–9)
Files
eat-god-0.6.0-playset-cards-print-and-play.pdf 111 kB
4 days ago
eat-god-0.6.0.zip 618 kB
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eat-god-0.6.0-art-cards-print-and-play.pdf 57 kB
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eat-god-0.6.0-form-cards-print-and-play.pdf 98 kB
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eat-god-0.6.0.pdf 1 MB
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eat-god-0.6.0-vtt-resources.zip 16 MB
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eat-god-0.6.0.epub 420 kB
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Get Eat God (early access)
Eat God (early access)
A game for 3 to 7 players
Status | In development |
Category | Physical game |
Authors | Penguin King Games, David J Prokopetz |
Tags | Tabletop role-playing game |
Languages | English |
More posts
- Kickstarter pre-launch page4 days ago
- Update 0.5.369 days ago
- Update 0.5.2Mar 03, 2025
- Update 0.5.1Feb 24, 2025
- Update 0.5.0Feb 20, 2025
- Update 0.4.2Aug 27, 2024
- Update 0.4.1Aug 18, 2024
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