
Eat God (early access)
A downloadable game
Eat God is a game about being on the outside. It centres on the Folk: beings who stand for every small, funny-looking creature in every game that insists small, funny-looking creatures are morally okay to kill – every goblin and kobold and imp – reimagined here as members of the same impossibly varied, self-created people. Each player will take on the role of one of the Folk, different from any other, and navigate the world from their knee-high perspective.
Of course, player characters in Eat God aren't just any small, goblin-like critters. They're also God-eaters, practitioners of an esoteric discipline – part existential philosophy, part martial art – that comes with both fantastical abilities and big questions: namely, what does it mean to eat God?
Is “God” the systems of oppression we build to keep others down, and eating God means throwing off those chains?
Is “God” the culmination of an error in our understanding of reality, and eating God means finding another way to be?
Or is “God” just a great big tyrant in the sky, and eating God means exactly what you think it means?
As a God-eater, your journey to find out will lead to many places, with each destination offering potential answers, usually in the form of someone being ground under someone else's boot. Owing to your limited outsider's perspective, your interventions may not always help, at least not in the ways you intend, but they'll definitely ensure that those who benefit from the status quo are having a bad time.
Or, in less elevated terms, Eat God is a game about a bunch of gender-ambiguous muppety things with bullshit super powers wandering around causing problems on purpose. If you cause enough, you might even accomplish something.
This game is a work in progress. It's being offered for comments and playtesting. The current revision contains everything you need to play, with examples of play and additional material coming in future versions. Feedback can be provided either via the comments here, or using the Penguin King Games Discord server.
Credits
Written and edited by David J Prokopetz.
Additional writing by C.T. Kelly.
Cover art by M.C. Marcellin.
Beta reading by Jan Caltrop.
Playtesting and feedback by acorn-squash-writes, balaur-of-four-toes, baronetcoins, bobafloutist, fractalkitty, gement, hobbular, kingerslyy, lightning-and-lavender-fire, littlepinkbeast, paradoxius, pepperdoken, poisonhemloc, rcbirdy, robezpierre, scribe-awoken, whorelandoflorida, wickedsick and wings-liker.
Additional contributions by fralexion, goatsgomoo, llsilvertail, onemerlin and robjectionable-content.
License
The text of Eat God is licensed under CC BY 4.0
Updated | 2 days ago |
Status | In development |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Authors | Penguin King Games, David J Prokopetz |
Tags | Tabletop role-playing game |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few hours |
Languages | English |
Multiplayer | Local multiplayer |
Download
Click download now to get access to the following files:
Development log
- Update 0.5.22 days ago
- Update 0.5.19 days ago
- Update 0.5.013 days ago
- Update 0.4.2Aug 27, 2024
- Update 0.4.1Aug 18, 2024
Comments
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I noticed the Online Character Generator links back to this page and isn't listed on the penguin king games website, is there a current version you meant to link, did you mean to remove it completely, or am I just very bad at understanding the external link functionality?
Please double-check that you're not using the old link from before this morning's minor update. The current URL is https://penguinking.com/eat-god/eat-god-0.5.1-generator.html (the old one will have 0.5.0 in it instead).
I was looking at 0.5.0; you updated literally twenty minutes after I downloaded everything, and now I have to go through like ten clicks and re-download the files, you monster.
Thanks for letting me know it got fixed.
Hello! I was reading the most recent version of the game, and I noticed that the 0.5 version removed the comment that said a GMless version would be released in future versions.
Is there is still a GMless version in progress? If not, no worries! I understand that it is a lot of work. My group and I just really love GMless games and would be excited to see a version that fit our table. Thanks!
No, that remark is still there in the preamble to the "Running the Game" section. I removed the parenthetical aside from the "What You'll Need" subsection of the introduction because it proved to be misleading in context.
Ah, gotcha. Thank you! I am very excited to hear that!
Worked examples of how to come up with Expressions for one's Forms didn't make it into the current draft because the list of Forms is still in flux, but I thought I'd toss a few potential examples here in case anyone would find that helpful:
Bottomless Belly
Firm Flesh
Hundred-Handed
Primordial Power (Fire)
Prismatic Pelt
Superior Sense (Hearing and Touch)
If anyone would like to offer their own take on examples Expressions, either for these Forms or any of the thirty-ish others in the current draft which I haven't covered here, feel free!
I really like the rebellious arts as a magic system! Their theming is wonderful and if I never have the chance to play this game in particular, I might just introduce them into other games I run.
Glad you approve! In the interest of full disclosure, the idea of "each player character has dominion over one specific fictional conceit" as a magic system was admittedly cribbed from Tales from the Floating Vagabond (though TftFV's version is themed around 1980s action movie tropes rather than Looney Tunes sight gags).