It could just be me, I hope it is. I could not get into this. After a few pages I lost interest because I had no idea what the actual game is. Have you thought about putting examples of play before page 41? A full example round would help me not only understand what the terms like analyse, condition, cycle and complication actually mean. The walls of text explaining things I have no refence for may as well have been actual walls.
There will be examples of play eventually. The "early access" tag isn't just for show – it's genuinely a work in progress at this point, with substantial changes to the core mechanics from version to version, and writing worked examples of play too early in development is a great way to end up with a game where the examples are talking about a completely different version of the game than the accompanying rules text.
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It could just be me, I hope it is. I could not get into this. After a few pages I lost interest because I had no idea what the actual game is. Have you thought about putting examples of play before page 41? A full example round would help me not only understand what the terms like analyse, condition, cycle and complication actually mean. The walls of text explaining things I have no refence for may as well have been actual walls.
There will be examples of play eventually. The "early access" tag isn't just for show – it's genuinely a work in progress at this point, with substantial changes to the core mechanics from version to version, and writing worked examples of play too early in development is a great way to end up with a game where the examples are talking about a completely different version of the game than the accompanying rules text.
This is very Cute!